Kovari M. and Mazur R. (2023) Designing an interactive course based on gamification by educators and VET providers - Edukacja Ustawiczna Dorosłych, (1), 85-96
The article is a summary of the work carried out by an international team of experts as
part of the first intellectual output of the i-CONTENT project: A Toolkit for Educators and
VET providers for the design and development of online interactive gamified content,
funded by the Erasmus+ Programme, which aims to serve Trainers and VET providers
(mainly SMEs) delivering non-formal initial and continuous VET courses who wish to
transform the typical classroom led course delivery into an online interactive gamified
learning experience (asynchronous and synchronous learning) allowing them to meet
current market needs and enabling them to target the global market.
Based on the results of the research, the authors have developed “A guide for the design
phase of the interactive phase of an online course” containing information on designing
attractive and effective course content before moving to the development phase, how to
set goals, structure, and define learning outcomes