Parisi, T. (2015) Learning Virtual Reality - O'Reilly Media (US), (12)
As virtual reality approaches mainstream consumer use, a vibrant development
ecosystem has emerged in the past few years. This hands-on guide takes you through VR
development essentials for desktop, mobile, and browser-based applications. You'll
explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as
several VR development environments, programming tools, and techniques. If you're an
experienced programmer familiar with mobile development, this book will help you gain a
working knowledge of VR development through clear and simple examples. Once you
create a complete application in the final chapter, you'll have a jumpstart on the next
major entertainment medium.
Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the
current development choice among game engines Create native applications for desktop
computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with
the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR
Javascript API and WebGL Create simple and affordable mobile apps for any smartphone
with Google's Cardboard VR Bring everything together to build a 360-degree panoramic
photo viewer.