Swink S. (2009) Game feel: a game designer’s guide to virtual sensation - Elsevier, Inc
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ISBN: 978-0-12-374328-2
“Game Feel" exposes "feel" as a hidden language in game design that no one has fully
articulated yet. The language could be compared to the building blocks of music (time
signatures, chord progressions, verse) - no matter the instruments, style or time period -
these building blocks come into play. Feel and sensation are similar building blocks where
game design is concerned. They create the meta-sensation of involvement with a game.
The book covers topics like the role of sound, ancillary indicators, the importance of
metaphor, how people perceive things, and a brief history of feel in games.
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