The gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. Gamification can be used to promote learning because many of the elements of gamification are based on educational psychology and are techniques that designers of instruction and teachers have been using for years. Items such as assigning points to activate, presenting corrective feedback and encouraging collaboration on projects have been staples of many educational practitioners. The difference is that gamification provides another layer of interest and a new way of weaving together those elements into engaging game space that both motivates and educates learners.

Sửa lần cuối: Thứ Ba, 17 tháng 6 2025, 11:42 PM