Dahalan F., Alias N. and Shaharom M. S. N. (2024) Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review - Education and Information Technologies (29), 1279–1317
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When
it comes to learning, being focused and immersed can massively improve a student’s
experience. The purpose of this study is to map the emerging trends of gamification and
game-based learning (GBL) in the Vocational and Education Training (VET) sector.
The findings support the conclusion that gamification and game-based learning can
improve academic performance, engagement, and motivation in vocational education
learners. As a result, this study suggests that more research is needed to determine the
gamification strategies that are most suited for vocational education and learning.